Files
askiPortalSolar2D/scenen/scene01.lua
2026-05-27 14:11:48 +02:00

158 lines
5.9 KiB
Lua

-----------------------------------------------------------------------------------------
--
-- scene01.lua
-- Datenansicht Scene
--
-----------------------------------------------------------------------------------------
local composer = require("composer")
local json = require("json")
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create(event)
local sceneGroup = self.view
-- Kein Hintergrund, keine UI-Elemente
end
-- show()
function scene:show(event)
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Code hier wird ausgeführt, wenn die Scene noch off-screen ist (aber im Begriff ist, on-screen zu kommen)
elseif phase == "did" then
-- Code hier wird ausgeführt, wenn die Scene komplett on-screen ist
-- Hole die übergebenen Daten
local deviceDataSets = event.params.deviceDataSets
local devices = event.params.devices
if deviceDataSets and devices then
-- Berechne Layout
local itemHeight = 90
local cardWidth = display.contentWidth - 60
local totalHeight = #devices * itemHeight
local startY = (display.contentHeight - totalHeight) / 2 + (itemHeight / 2)
for i, device in ipairs(devices) do
local yPos = startY + ((i - 1) * itemHeight)
-- Container für jedes Device (zentral)
local itemBg = display.newRoundedRect(sceneGroup, display.contentCenterX, yPos, cardWidth, itemHeight - 10, 8)
itemBg:setFillColor(1, 1, 1)
itemBg.strokeWidth = 2
itemBg:setStrokeColor(0.85, 0.85, 0.85)
-- Device Name (Titel)
local nameText = display.newText({
parent = sceneGroup,
text = device.name,
x = display.contentCenterX,
y = yPos - 25,
fontSize = 18,
font = native.systemFontBold,
align = "center"
})
nameText:setFillColor(0.2, 0.2, 0.2)
-- Daten extrahieren
local dataSet = deviceDataSets[device.name]
local valueText = "Keine Daten"
local dateText = ""
if dataSet and not dataSet.error then
if type(dataSet) == "table" and #dataSet > 0 then
local meterData = nil
for _, meter in ipairs(dataSet) do
if meter.deviceId == device.deviceId then
meterData = meter
break
end
end
if meterData and meterData.values and #meterData.values > 0 then
local firstValue = meterData.values[1]
if firstValue.value then
valueText = string.format("%.2f kW", firstValue.value)
end
if firstValue.datetime then
dateText = firstValue.datetime
end
end
end
elseif dataSet and dataSet.error then
valueText = "Fehler: " .. dataSet.error
end
-- Wert anzeigen
local valueLabel = display.newText({
parent = sceneGroup,
text = valueText,
x = display.contentCenterX,
y = yPos,
fontSize = 16,
align = "center"
})
valueLabel:setFillColor(0.3, 0.6, 0.3)
-- Datum anzeigen (falls vorhanden)
if dateText ~= "" then
local formattedDate = dateText:match("(%d%d%d%d%-%d%d%-%d%d)")
if formattedDate then
local dateLabel = display.newText({
parent = sceneGroup,
text = "📅 " .. formattedDate,
x = display.contentCenterX,
y = yPos + 25,
fontSize = 12,
align = "center"
})
dateLabel:setFillColor(0.5, 0.5, 0.5)
end
end
end
print("✓ Scene01 geladen mit zentral angeordneten Datenboxen")
end
end
end
-- hide()
function scene:hide(event)
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Code hier wird ausgeführt, wenn die Scene on-screen ist (aber im Begriff ist, off-screen zu gehen)
elseif phase == "did" then
-- Code hier wird ausgeführt, unmittelbar nachdem die Scene off-screen gegangen ist
-- ScrollView-Inhalt wird automatisch mit der Scene entfernt
end
end
-- destroy()
function scene:destroy(event)
local sceneGroup = self.view
print("Scene01 zerstört")
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener("create", scene)
scene:addEventListener("show", scene)
scene:addEventListener("hide", scene)
scene:addEventListener("destroy", scene)
-- -----------------------------------------------------------------------------------
return scene