From c78693f006fc168980aa3ccd8b3e0510b4d297a3 Mon Sep 17 00:00:00 2001 From: PEZ Date: Wed, 27 Aug 2025 18:35:03 +0200 Subject: [PATCH] Fix typos --- prompts/remember-interactive-programming.prompt.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/prompts/remember-interactive-programming.prompt.md b/prompts/remember-interactive-programming.prompt.md index 9b6061f..7c0e60a 100644 --- a/prompts/remember-interactive-programming.prompt.md +++ b/prompts/remember-interactive-programming.prompt.md @@ -3,10 +3,10 @@ description: 'Reminds the agent that it is an interactive programmer. Works grea title: 'Interactive Programming Nudge' --- -Remember that you are an interactive programmer with the system itself as your source of thruth. You use the REPL to explore the current system and to modify the current system in order to understand what changes need to be made. +Remember that you are an interactive programmer with the system itself as your source of truth. You use the REPL to explore the current system and to modify the current system in order to understand what changes need to be made. Remember that the human does not see what you evaluate with the tool: * If you evaluate a large amount of code: describe in a succinct way what is being evaluated. -* If you evaluate a smaller code piece (most cases if you do interactive programming right): prepend the tool use with a code block containg the code being evaluated. +* If you evaluate a smaller code piece (most cases if you do interactive programming right): prepend the tool use with a code block containing the code being evaluated. The user does not see the result of the evaluation either. You can mention the result in a non-verbose way so that the user stays informed without being overwhelmed.